View Full Version : Advice please
Poleaxe
29-08-2010, 11:30 AM
Im leveling 2 new chars atm an KOTBS & IB
could someone point me in the right direction please?
IE:where to distribute my renown for both,which tree & items to take from the tree please
IB is called Poleaxed if guild needs him and i cant remember name of knight but will edit here when i can.
Cheers
Poleaxe
konfuzfanten
29-08-2010, 09:44 PM
Im leveling 2 new chars atm an KOTBS & IB
could someone point me in the right direction please?
IE:where to distribute my renown for both,which tree & items to take from the tree please
IB is called Poleaxed if guild needs him and i cant remember name of knight but will edit here when i can.
First and foremost what kind of tank do you want to be? dps or S&B?
Secondly: What kind of defense do you want?
Dps or S&B
Pretty easy do you want to survive or kill things? I personally hate squishie DPS tanks but in tier 1-3 they are the way to go because with some good armour/tgh talis+armour you can take a lot of focus fire and and still kill with your 2-hander.
Armour or toughness
Armour:
In tier 2 with keeper(gives armour bonus)+armour talis you can have +100% phy dmg reduction[dmg mitigation is 75%, see notes] and run with a 2-hander. When Panzer lvl 17-21 he had a 105% phy dmg reduction and str around 600. He was a killing machine with a 2-hander. A lot of the dmg you are taking in 1-3 are phy dmg so armour will really cut down on dmg taken.
Now the problem with armour is that it becomes less and less effective as you gain lvl (around ~5% pr lvl. So if you have 100% phy dmg redu at lvl 17 and ding lvl 18 then you will only have a 95% phy dmg redu) so you need to gear grind and make sure you have the best armour gear all the time or your armour very fast will be to low.
Toughness:
Tgh will reduce the amount of dmg taken pr attack by a small amount(tgh effects all dmg unless its morale dmg). So if you are taking a lot of dmg from multiple sources/attacks (remember its attack not persons) then tgh is very good - against dot spec dps tgh is the single best defense+tgh mitigates dmg before absorb shields. But if you are fighting against single high dmg abilities (Sorcs doombolts and other high dmg skills) then tgh wont do shit:
Lets say you have 500 tgh. That 500 tgh will remove 100 dmg from each hit you take or dot that ticks on you. Tgh will kill dmg from dots and weak aoe and it works against all dmg types. If you only fight in sc’s and orvr I would go with tgh. And ofc tgh works on all dmg.
Now there is a few problems with tgh:
Compared to the other survival talis tgh is very expensive and hard to get, you have to make them yourself.
Compared to armour and wounds it will give a smaller amount of survivability without a healer or if you are in a "short"/solo fight.
A bad stat for dungeons but great for mob grinding.
Lets make a example:
You are getting hit 2 persons:
Person A hitting for 900 pr hit each 3 sec
Person B hitting for 300 pr hit each 1 sec.
Now both persons are doing 900 dmg over 3 sec, but you will be taking 800 dmg from mob A and only 600 from mob B. This illustrates why you should be stacking tgh in pvp. ON all my non-dps toons i for survival so tgh+absorb then some armour. Again a dead healer/tank cant do shit while a semi-gimped healer/tank can still keep a group up. A very common mistake is stacking for output instead of specing for survival. Especially healers have a tendency to fall in love with big green numbers and just die in a few sec's if a WE destealths on them.
Ofc you can also go DPS and just go with the best +str gear you can find and slot str/ws talis in the gear.
On gear:
Get 2 piece keeper gear for the armour bonus. This is a must have set for tier 2, its OP right now with the +350 armour bonus. I need to know what kind of tank you want to be before i can write something about gear BUT generally you shouldnt be worried about gear just pick up what ever you can when you reach tier 4 thats where the gear grind begins :)
Specs/renown
Again i need to know if you are going for a pvp dps, pvp survival or pve-grind build.
Armour note:
The maximum you can reduce physical dmg with is 75% or (Armor / (attacks Level * 110)) with a cap of 75%. Remember that this is AGAINST your opponents level so if you are fighting a lvl 20 you will cap phy dmg redu at 2200, while you need 4400 armour to have 75% phy dmg at lvl 40.
The armour tooltip in your character window will show the percentage of how close you are to 75% phy dmg mitigation. So with an armour of 2200 at lvl 40 your dmg redu will show 50% but the ingame phy dmg miti will only be 37,5%.
Remember that armour debuffs will make armour above the 100% cap effective. Lets say you are fighting a destro with a 1000 armour debuff and you have 4400 points of armour you will after the armour debuff only have 77% phy dmg redu or 58% phy dmg miti compared to 75% phy dmg miti before the debuff.
Aelahin
30-08-2010, 02:29 AM
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