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View Full Version : An Even Stronger Tank :D


Peavey
08-07-2010, 05:20 PM
Taken from Warhammer Dev Discussion Forum (http://forums.warhammeronline.com/warhammer/board/message?board.id=dev_discussions&thread.id=11203&view=by_date_ascending&page=1)


Coming with the 1.3.6 patch are some exciting (and by no means small) changes to the Sovereign armor set. Sovereign is being split into 2 sets for each archetype, each with its own focus. You will now be able to choose how you want to itemize yourself depending on your playstyle without sacrificing item levels.

The system works as follows:
The existing Sovereign set (the pieces that already drop, and more importantly the pieces you may already have) will turn into the "Primary" set below. This requires nothing from you as the player and the first time you log in you'll notice that your Sovereign set has different stats and set bonuses.
If your personal preference is to use the "Secondary" set, you'll be able to head to an NPC in the cities where you would trade a piece of the "Primary" set in for the equivalent slot of the "Secondary" set. This transaction is only a 1-way transaction.
There are no restrictions on mixing and matching between the 2 versions of the sets, however their set bonuses are mutually exclusive (e.g. if you want the 5pc from the "Secondary" set, you need to be wearing 5 pieces from that set).

We will slowly be rolling out in development posts for each of the archetypes as soon as possible. To start with, here is the new layout of the 2 Sovereign sets for Tanks.


(Primary) Defensive Set

Tou - 232
Wou - 134
Ini - 116
WS - 106
Spi - 294
Cor - 289
Ele - 289
6% reduced chance to be crit
4% block
60 hp/4s
4 AP/s
2% reduced armor penetration

3 piece - 85 Tou
4 piece - 85 Wou
5 piece - 200 HP/4s
6 piece - On Being Hit: 10% chance to reduce attacker's armor penetration against you and chance to critically hit you by 6% for 10s.
7 piece - On Defense: 25% chance to increase parry/block/disrupt/dodge by 5% for 10s.
8 piece - 2m cooldown - Up to 9 targets within a 20 foot radius have their movement speed reduced by 60% for 5s.


(Secondary) Offensive Set

Str - 232
WS - 134
Wou - 116
Tou - 106
Spi - 294
Cor - 289
Ele - 289
6% melee crit chance
40 melee power
4% parry strikethrough
3 AP/s
2% parry

3 piece - 85 Str
4 piece - 85 WS
5 piece - 5% DPS
6 piece - On Hit: 10% chance to increase melee power by 130 for 10s.
7 piece - On Hit: 10% chance to increase parry/block strikethrough by 10% for 10s.
8 piece - 2m cooldown - Up to 9 allies within a 20 foot radius have their movement speed increased by 60% for 5s.


The Defensive one is better than Tyrant Set! :D
And Weaponskill bonus woo hoo! At least this works for my Knight!

Though far from perfect and as in anything, one can always come up with complaints about the changes, making archetype/universal standard across tanks classes which have different mechanics can be a downside. Let's see how this would evolve! But the idea of having DPS set and Defensive set is nice on its own!

Klangeddin
09-07-2010, 12:40 PM
The defensive set is really good and makes tyrant pretty much obsolete.
However, the 8th piece bonus is a travesty. Tanks already have plenty of snares and AoE roots/snares, so giving another one is pointless, most of all if it has a 2 minutes cooldown (if we consider immunity timers as well)
The 8th piece bonus of DPS set is way, way more useful.

Perhaps the defensive set 8th piece bonus should be changed into a group based shield like the pre-nerf Gromril Plating was, but maybe weaker...

konfuzfanten
09-07-2010, 03:08 PM
I think its a very good beginning to combat the poor itemization in War, now PLZ do the same to ALL other sets/classes...