pbaz
21-04-2009, 10:49 AM
Hi all,
Last night I hosted our second Officer meeting (I am aiming to host one every 3 months) and I'd like to thank all of our officers for attending. There were a number of topics and points discussed, and I'd like to give some brief headlines here so that everyone knows what is coming up soon for the guild. Note that we are still finalising some details on most of these points, and we'll go public with the final decisions as soon as they are made!
We will temporarily close the guild to "wide-open" recruitment. This is to allow all of us to pause for breath and get to know the guildmembers that are with us right now. We've had a very, very successful recruitment campaign lately and our numbers have been boosted significantly. We now need to take a few weeks to let everyone settle down, chat and get to know each other. Note that we still plan to actively recruit level 40 members - a number of well established guilds are currently teetering on the brink of collapse and we'd like to be able to offer their members a new home if necessary.
We are going to gradually and gently increase the level of RvR activity within the guild. We have been extremely successful in setting up and running PvE raids and we want to bring a little more focus to the RvR side of the game. Pretty much the only thing that we, as a guild, can do together (and I mean every single member) is run a warband in RvR. We want to do more of this to help boost the feeling of "togetherness" that guild members feel. Note that we are not reducing our PvE activities - those will still exist for our members that need to (or prefer to) complete those instances.
We are going to revamp the guild ranks. As the game matures and more and more people hit level 40, it doesn't really make any sense for us to have guild ranks based on level any more. Instead, we will be introducing a ranking system based on involvement in the guild community. Guildies will be rewarded with additional rank as they get more deeply involved with the guild (e.g. regularly using the forum, participating in the guild Ventrilo channels, etc). The idea is to build a much more natural progression from new recruit all the way up to Officer rank.
We will increase the guild tax rate from its current 6% (it is undecided what the new tax rate will be, but it's likely to be in the 10-20% range). This is to allow us to increase the guild gold available for claiming and upgrading keeps. The latest patch made significant changes to how much keeps cost and these increases mean that we now need to boost our guild gold. Note that the guild tax rate applies only to cash looted from mobs (not cash from auctions, not cash from quests, not cash from selling items to merchants, etc). So although this is a significant change in our tax rate, the actual impact on your personal income is likely to be relatively small. This change also allows everyone in the guild to feel confident that they are contributing meaningfully to the greater good of the guild (and having our flag flying over a keep also keeps our guild profile nice and high).
Finally, a number of our Officers are taking a game break of a few weeks at the end of the month (driven by a combination of holidays and frustration at the current lag-infested state of patch 1.2.1), so don't be surprised if a few regular faces vanish for a few weeks. We will also be bringing a few new members into the Officer community over the next week or two, to bring fresh energy to our guild leadership.
There's a lot to digest here, with some exciting changes for our little guild. Take some time to read what's here and feel free to respond with your own thoughts or comments. As soon as the Officers make final decisions on each of these topics, we will be sure to communicate them here.
Once again, thanks to all Officers for the superb debate and discussion last night!
Last night I hosted our second Officer meeting (I am aiming to host one every 3 months) and I'd like to thank all of our officers for attending. There were a number of topics and points discussed, and I'd like to give some brief headlines here so that everyone knows what is coming up soon for the guild. Note that we are still finalising some details on most of these points, and we'll go public with the final decisions as soon as they are made!
We will temporarily close the guild to "wide-open" recruitment. This is to allow all of us to pause for breath and get to know the guildmembers that are with us right now. We've had a very, very successful recruitment campaign lately and our numbers have been boosted significantly. We now need to take a few weeks to let everyone settle down, chat and get to know each other. Note that we still plan to actively recruit level 40 members - a number of well established guilds are currently teetering on the brink of collapse and we'd like to be able to offer their members a new home if necessary.
We are going to gradually and gently increase the level of RvR activity within the guild. We have been extremely successful in setting up and running PvE raids and we want to bring a little more focus to the RvR side of the game. Pretty much the only thing that we, as a guild, can do together (and I mean every single member) is run a warband in RvR. We want to do more of this to help boost the feeling of "togetherness" that guild members feel. Note that we are not reducing our PvE activities - those will still exist for our members that need to (or prefer to) complete those instances.
We are going to revamp the guild ranks. As the game matures and more and more people hit level 40, it doesn't really make any sense for us to have guild ranks based on level any more. Instead, we will be introducing a ranking system based on involvement in the guild community. Guildies will be rewarded with additional rank as they get more deeply involved with the guild (e.g. regularly using the forum, participating in the guild Ventrilo channels, etc). The idea is to build a much more natural progression from new recruit all the way up to Officer rank.
We will increase the guild tax rate from its current 6% (it is undecided what the new tax rate will be, but it's likely to be in the 10-20% range). This is to allow us to increase the guild gold available for claiming and upgrading keeps. The latest patch made significant changes to how much keeps cost and these increases mean that we now need to boost our guild gold. Note that the guild tax rate applies only to cash looted from mobs (not cash from auctions, not cash from quests, not cash from selling items to merchants, etc). So although this is a significant change in our tax rate, the actual impact on your personal income is likely to be relatively small. This change also allows everyone in the guild to feel confident that they are contributing meaningfully to the greater good of the guild (and having our flag flying over a keep also keeps our guild profile nice and high).
Finally, a number of our Officers are taking a game break of a few weeks at the end of the month (driven by a combination of holidays and frustration at the current lag-infested state of patch 1.2.1), so don't be surprised if a few regular faces vanish for a few weeks. We will also be bringing a few new members into the Officer community over the next week or two, to bring fresh energy to our guild leadership.
There's a lot to digest here, with some exciting changes for our little guild. Take some time to read what's here and feel free to respond with your own thoughts or comments. As soon as the Officers make final decisions on each of these topics, we will be sure to communicate them here.
Once again, thanks to all Officers for the superb debate and discussion last night!